1. Core Strategies for Cross-Platform XR
A. Engine Selection
Engine Cross-Platform Support Best For Unity 25+ XR platforms via XR SDK Rapid prototyping, enterprise apps Unreal OpenXR + platform plugins High-fidelity experiences Godot Growing XR support Open-source projects
B. Abstraction Layers
// Unity Input Abstraction Example
public interface IXRInput
{
Vector3 GetHandPosition(HandType hand);
float GetGripValue(HandType hand);
}
// Platform-specific implementations
public class OculusInput : IXRInput { ... }
public class OpenXRInput : IXRInput { ... }
2. Key Development Approaches
A. API Standardization
OpenXR (Khronos Group standard)
Supported by Meta, Microsoft, Valve, etc.
60% reduction in platform-specific code
B. Asset Pipeline
graph TD
A[3D Models] --> B{Platform Check}
B -->|Quest| C[Android Texture Compression]
B -->|PCVR| D[BC7 Compression]
B -->|Vision Pro| E[USDZ Conversion]
3. Platform-Specific Considerations
A. Performance Profiles
Platform CPU Budget GPU Budget Memory Meta Quest 3 2ms/frame 5ms/frame 4GB Pico 4 2.2ms/frame 5.5ms/frame 6GB Apple Vision Pro 3ms/frame 8ms/frame 16GB
B. Input Systems
// Cross-platform input handling
InputDevices.GetDevicesWithCharacteristics(
InputDeviceCharacteristics.Controller,
devices);
foreach (var device in devices)
{
device.TryGetFeatureValue(CommonUsages.trigger, out float trigger);
// Unified input processing
}
4. Build Automation
A. CI/CD Pipeline
# Sample GitHub Actions workflow
name: XR Multiplatform Build
jobs:
build:
strategy:
matrix:
platform: [quest, pico, steamvr]
steps:
- uses: actions/checkout@v3
- run: unity-builder -platform ${{ matrix.platform }}
B. Conditional Compilation
#if OCULUS
OculusIntegration.Initialize();
#elif OPENXR
OpenXRLoader.Initialize();
#endif
5. Testing Matrix
Test Category Meta Quest Pico SteamVR Vision Pro Controller Input ✓ ✓ ✓ Hand Tracking Performance 72/90Hz 90Hz 120Hz 90Hz Passthrough B/W B/W N/A Color
6. Emerging Standards
OpenXR 1.1 (2024) – Enhanced hand tracking
WebXR 2.0 – Browser-based AR improvements
XRKit (Apple) – VisionOS ecosystem tools
Best Practice Checklist: ✔ Use OpenXR as base layer ✔ Abstract platform-specific features ✔ Implement automated platform testing ✔ Build asset variants during CI ✔ Profile on weakest platform first