Manipulation and misinformation in XR

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Manipulation and Misinformation in XR (Extended Reality) involve the use of immersive technologies like Virtual Reality (VR) and Augmented Reality (AR) to deceive, influence, or mislead users through false or distorted information.

Key Aspects:

  1. Realistic Fake Environments: XR can create highly convincing virtual scenarios that manipulate perceptions of reality.
  2. Deepfake Integration: Combining XR with deepfake technology can produce realistic yet entirely fabricated experiences.
  3. Emotional Manipulation: Immersive environments can trigger strong emotional responses, making users more susceptible to persuasive content.
  4. Misinformation Campaigns: XR platforms can spread false narratives, especially in gaming, social media, or virtual events.
  5. Lack of Source Verification: Users may struggle to distinguish between authentic and manipulated content in immersive spaces.
  6. Influence on Decision-Making: XR can subtly shape opinions or behaviors, especially in advertising, politics, or education.
  7. Ethical and Legal Challenges: Addressing the ethical implications and developing regulations to combat XR-based misinformation.

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