graph TD
A[RGB Camera] --> D[Fusion Network]
B[Depth Sensor] --> D
C[IMU Data] --> D
D --> E[Unified Scene Graph]
2. Implementation Strategies
A. Unity Barracuda Integration
// Real-time semantic segmentation
public class SceneParser : MonoBehaviour
{
public NNModel modelAsset;
private Model runtimeModel;
void Start() {
runtimeModel = ModelLoader.Load(modelAsset);
}
void Update() {
Tensor input = PreprocessCameraImage();
var worker = WorkerFactory.CreateComputeWorker(runtimeModel);
worker.Execute(input);
ParseOutput(worker.PeekOutput());
}
}
B. Platform-Specific Acceleration
Platform
Optimal Backend
Quantization
Meta Quest 3
Qualcomm SNPE (DSP)
INT8
Apple Vision Pro
CoreML (ANE)
FP16
HoloLens 2
ONNX DirectML
INT8/FP16
3. Key Understanding Tasks
A. Semantic Segmentation
# TensorFlow Lite for mobile AR
def build_segmentation_model():
base = MobileNetV3Small(input_shape=(256,256,3))
return tf.keras.Model(
inputs=base.input,
outputs=Conv2D(32, (1,1), activation='softmax')(base.output)
# Scene understanding visualizer
def visualize_scene_graph(graph):
plt.figure(figsize=(12,8))
for obj in graph.objects:
draw_3d_bbox(obj.position, obj.class_label)
plot_relationships(graph.connections)
Implementation Checklist: ✔ Select model based on latency/accuracy tradeoff ✔ Implement platform-specific acceleration ✔ Add dynamic quality adjustment ✔ Design fallback for model failures ✔ Profile power/thermal characteristics