XR SDKs & APIs: The Ultimate Developer Toolkit (2024)
To build immersive XR experiences, developers rely on Software Development Kits (SDKs) and Application Programming Interfaces (APIs). Here’s a breakdown of the most important tools for VR, AR, and MR development in 2024:
1. Platform-Specific XR SDKs
A. Mobile AR SDKs
SDK
Platform
Key Features
Best For
ARKit 6
iOS
LiDAR scanning, hand tracking, 3D object detection
iPhone AR apps
ARCore
Android
Depth API, Geospatial AR, multiplayer anchors
Cross-device AR
WebXR
Browser
No-app AR/VR, JavaScript-based
Web-based experiences
B. VR/MR SDKs
SDK
Platform
Key Features
Oculus SDK
Meta Quest
ASW 2.0, Passthrough API
OpenXR
Cross-platform
Standardized VR/AR development
SteamVR
PCVR
Lighthouse tracking, Motion Smoothing
Windows Mixed Reality
HoloLens
Hand interaction, spatial mapping
2. Cross-Platform XR APIs
A. Unity XR Tools
AR Foundation (Unifies ARKit/ARCore)
XR Interaction Toolkit (Controller/hand input)
Unity Mars (Context-aware AR)
B. Unreal Engine XR Tools
OpenXR Plugin (Meta, SteamVR, HoloLens support)
XR Feign Framework (Advanced locomotion)
Live Link XR (Real-time motion capture)
C. Web-Based XR APIs
Three.js (WebGL 3D rendering)
A-Frame (HTML-based VR)
8th Wall (WebAR with SLAM)
3. Specialized XR APIs
API
Purpose
Example Use
Apple RoomPlan
LiDAR room scanning
AR furniture placement
Google Geospatial
GPS-anchored AR
City-scale AR navigation
NVIDIA VRSS
Foveated rendering for PCVR
High-performance VR gaming
Ultraleap
Hand tracking
Controller-free UI interaction
Photon SDK
Multiplayer XR networking
Social VR apps
4. Choosing the Right SDK/API
For Mobile AR Developers:
graph TD
A[Project Goal] --> B{iOS only?}
B -->|Yes| C[ARKit 6]
B -->|No| D[ARCore or WebXR]
For VR Developers:
graph TD
E[Target Headset] --> F{Meta Quest?}
F -->|Yes| G[Oculus SDK]
F -->|No| H[OpenXR]