XR SDKs and APIs

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XR SDKs & APIs: The Ultimate Developer Toolkit (2024)

To build immersive XR experiences, developers rely on Software Development Kits (SDKs) and Application Programming Interfaces (APIs). Here’s a breakdown of the most important tools for VR, AR, and MR development in 2024:


1. Platform-Specific XR SDKs

A. Mobile AR SDKs

SDKPlatformKey FeaturesBest For
ARKit 6iOSLiDAR scanning, hand tracking, 3D object detectioniPhone AR apps
ARCoreAndroidDepth API, Geospatial AR, multiplayer anchorsCross-device AR
WebXRBrowserNo-app AR/VR, JavaScript-basedWeb-based experiences

B. VR/MR SDKs

SDKPlatformKey Features
Oculus SDKMeta QuestASW 2.0, Passthrough API
OpenXRCross-platformStandardized VR/AR development
SteamVRPCVRLighthouse tracking, Motion Smoothing
Windows Mixed RealityHoloLensHand interaction, spatial mapping

2. Cross-Platform XR APIs

A. Unity XR Tools

  • AR Foundation (Unifies ARKit/ARCore)
  • XR Interaction Toolkit (Controller/hand input)
  • Unity Mars (Context-aware AR)

B. Unreal Engine XR Tools

  • OpenXR Plugin (Meta, SteamVR, HoloLens support)
  • XR Feign Framework (Advanced locomotion)
  • Live Link XR (Real-time motion capture)

C. Web-Based XR APIs

  • Three.js (WebGL 3D rendering)
  • A-Frame (HTML-based VR)
  • 8th Wall (WebAR with SLAM)

3. Specialized XR APIs

APIPurposeExample Use
Apple RoomPlanLiDAR room scanningAR furniture placement
Google GeospatialGPS-anchored ARCity-scale AR navigation
NVIDIA VRSSFoveated rendering for PCVRHigh-performance VR gaming
UltraleapHand trackingController-free UI interaction
Photon SDKMultiplayer XR networkingSocial VR apps

4. Choosing the Right SDK/API

For Mobile AR Developers:

graph TD
    A[Project Goal] --> B{iOS only?}
    B -->|Yes| C[ARKit 6]
    B -->|No| D[ARCore or WebXR]

For VR Developers:

graph TD
    E[Target Headset] --> F{Meta Quest?}
    F -->|Yes| G[Oculus SDK]
    F -->|No| H[OpenXR]

For Enterprise MR:

graph TD
    I[Device] --> J{HoloLens?}
    J -->|Yes| K[Windows MR SDK]
    J -->|No| L[Magic Leap SDK]

5. Emerging Standards (2024)

  • OpenXR 1.1 – Improved hand tracking profiles
  • WebXR Lighting Estimation – Real-world lighting in WebAR
  • ML-based SLAM APIs – AI-enhanced environment mapping

Key Takeaways

  1. ARKit/ARCore dominate mobile AR, while OpenXR unifies VR.
  2. WebXR is growing fast for no-download experiences.
  3. Always check headset-specific optimizations (e.g., Quest Pro’s eye tracking APIs).

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