Failing to properly handle occlusion in MR applications
What is Occlusion in Mixed Reality (MR)? Occlusion in Mixed Reality (MR) refers to the phenomenon where virtual objects are blocked from the user’s view by physical objects in the….
What is Occlusion in Mixed Reality (MR)? Occlusion in Mixed Reality (MR) refers to the phenomenon where virtual objects are blocked from the user’s view by physical objects in the….
In Augmented Reality (AR), spatial anchors are key components that allow virtual objects to maintain consistent and persistent positioning relative to the real world. When implementing AR experiences, spatial anchors….
Spatial mapping is a core component of XR (Extended Reality, encompassing AR, VR, and MR) that enables virtual content to interact accurately with the real world. However, in complex environments….
Incomplete spatial mapping causing objects to float unnaturally is a common issue in augmented reality (AR) and mixed reality (MR) applications, particularly when relying on real-world environment understanding for placing….
Augmented Reality (AR) is a rapidly advancing field that blends the digital world with the physical world in real-time, often through the use of cameras, sensors, and display devices like….