Failing to properly handle occlusion in MR applications
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What is Occlusion in Mixed Reality (MR)? Occlusion in Mixed Reality (MR) refers to the phenomenon where virtual objects are blocked from the user’s view by physical objects in the….
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What is Occlusion in Mixed Reality (MR)? Occlusion in Mixed Reality (MR) refers to the phenomenon where virtual objects are blocked from the user’s view by physical objects in the….
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In Augmented Reality (AR), spatial anchors are key components that allow virtual objects to maintain consistent and persistent positioning relative to the real world. When implementing AR experiences, spatial anchors….
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Spatial mapping is a core component of XR (Extended Reality, encompassing AR, VR, and MR) that enables virtual content to interact accurately with the real world. However, in complex environments….
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Incomplete spatial mapping causing objects to float unnaturally is a common issue in augmented reality (AR) and mixed reality (MR) applications, particularly when relying on real-world environment understanding for placing….
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Augmented Reality (AR) is a rapidly advancing field that blends the digital world with the physical world in real-time, often through the use of cameras, sensors, and display devices like….